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BOYDLee Labs

Small experiments in UI, AI, and playful interaction design.

Each lab proves a mechanic I can ship into real products.

  • Demo-first philosophy.
  • Fun on purpose.
  • Proving ground for new mechanics.

Recent Entries

LAB_001

HOLO v0.1.0

STATUS: ALIVE
TYPE: SIMULACRUM

A physiological brain and body simulacrum in the DOM. Not a chatbot, but a digital organism.

PROVES_01
Motion system stability
PROVES_02
Attention‑aware UI
PROVES_03
Emotional state modeling

01 // Anatomy

  • Pro-Frontal Cortex
    High-level cognition, behavior planning, and consciousness simulation. Modeled after biological frontal regions.
  • Thalamus & Nerve Stem
    Central routing hub. Processes "Sensory Scans" from the DOM and routes motor signals to the CSS body.
  • Neurotransmitters
    Fluid emotional weights (Dopamine, Serotonin) that tune personality state dynamically. No hardcoded logic trees.
  • Subconscious Drive
    The "AI Helper" role is a subconscious instruction set triggered by specific stimuli. Holo lives first, helps second.

02 // Systems

TypeScriptReactECS-LiteVerlet PhysicsCanvas APIMutationObserver

03 // Design LogV 0.1.0

[CURRENT] Spectator Mode
The "Mirror" update. Recursive viewing, visual effects (glare, blur), and smart camera tracking.
v0.0.4 - Neurotransmitters
Implemented fluid chemical emotional layer (Dopamine/Serotonin) to replace boolean states.
v0.0.3 - The Body
Physics-based cursor tracking, "glance" mechanics, and Nerve Stem motor routing.
v0.0.2 - Terminal & Dialog
Initial command line interface integration and speech bubble systems.
v0.0.1 - Genesis
Concept: "Digital Homunculus". Discarding wrapper designs for a persistent DOM entity.
LAB_002

Magical Mech Game (working title)

Fun factor:
Fast-paced 16/32-bit retro pixel battles
What it proves:
High-performance game loops, retro pixel-art rendering systems, aiming math, and complex interactive physics.
Demo:
Playable alpha sandbox
LAB_003

HOLO World

What it proves:
World-building mechanics, large-scale entity simulations, and persistent states.
Demo:
World server boot sequence
LAB_004

HOLO Deck

What it proves:
Spatial interface design, immersive environments, and extending the HOLO ecosystem into 3D/spatial contexts.
Demo:
Interactive environment in development